- EVGA GTX 285 Mac Edition EVGA is proud to announce the highest performing graphics card for the Mac today; the EVGA GTX 285 Mac Edition! With 1GB of DDR3 memory and 240 processing cores, your performance is maximized with graphics-intensive applications like 3D gaming, motion graphics, 3D modeling, rendering and animation.
- Find the compute capability of the latest CUDA Capable NVIDIA GPUs.
- The GeForce GTX 285 for Mac from EVGA brings you the latest in graphics card technology from Nvidia. Engineered for the enthusiast, your system will be able to handle the latest games and high definition digital video with ease.
Gtx 285 Specs
Review: EVGA GeForce GTX 285 Mac Edition
Updated 6/12/2009: (F16 driver update tests)
Updated 6/18/2009: (more notes/comments on power saving modes)
Added FYI on problems running Sims 3
Updated 7/30/2009: Notes on Sims 3 v1.3 patch and EyeTV 3 beta builds
Updated 8/28/2009: FYI that OS X 10.6.0 seems to fix Sims 3 issue
Updated: 11/10/2009 FYI that 10.6.2 update fixes Maya 2009 issues
Display Note: The LCD display used with the 8-core 2.66GHz Mac Pro test system is a 24in, with 1920x1200 max resolution. I didn't have a 30in display with higher res (2560x1600) to test, which would show more delta over the lesser cards. However in my opinion, there are many more users out there with 24in Displays than 30in ones.
Notes on GTX 285 Power Saving modes effect on Performance in OS X:
With the GTX 285 usually in a lower power mode (in other than 3D games), it's at a disadvantage against its main Mac (retail) competitor - the ATI 4870. As I mentioned back in March, ATI's Overdrive (in Windows) reported idle speeds of 600Mhz core/850MHz Memory - i.e. only a downclock of 150MHz on the core with the Mac 4870. (I saw much lower idle clocks on an XFX 4890/1GB (850MHz GPU) card in a real PC - 240MHz at idle.)
'My Mac 285 arrived and is installed in an 08 Mac Pro next to a PC 285 that uses a post boot injector.
And a reply from Nvidia:
'The power management software stack is controlled by Apple. We are working on a possible solution.'
FYI: The F16 driver update didn't affect results in this test. (As I mentioned on the CB R10 results (pg 3), I wish there was an OS X utility to view the card's clock rates, as I wonder if the card is fully clocking up from idle/low-power modes, especially on non-gaming apps like this.)
This test doesn't tax the graphics card (or overall system) nearly as much as the 3D gaming tests. (As noted on the intro page's observed System power usage results, total system wattage during Motion 3 tests were about half that of 3D gaming and lower than the 4870 card. Although I have no OS X monitoring utils, I think it's clear the GTX 285's clock speeds were running at less than max mode during this test - as with most non-3D gaming tests.)
For what it's worth, exports with the 4870 installed were a bit faster (appx 7%, not major).
When I get the free time, I'll also give Aperture 2 a try (after dropping $700 on the FCS2 upgrade, it'll be the Trial version though). [BTW - not really any significant differences from what I've seen so far with the trial - certainly not a reason to switch cards for that app use alone.]
I didn't bother to graph results of other simple apps tests like Scrolling through my appx 1800 image library (thumbnail view) in iPhoto 09, as all 3 cards showed literally the same performance. (Within less than 1/2 second difference - well within the margin of error for stopwatch use.)
QT and DVD Playback: Playback of that HD video (full screen) looked great on all 3 cards and all had no performance or image issues seen. I used to include notes on CPU usage during DVD movie playback in older reviews, but with current systems that's almost trivial. (I did playback a DVD movie (Bourne Supremacy) - it had very very low CPU usage.)
Looking for feedback from Maya (or other Pro 3D Apps) users with GTX 285 card:
'Subject: FYI on Mac Pro GTX 285 (OS X 10.5.x)
If you're using a Pro 3D app with a Mac GTX 285 card (or a Quadro FX 4800) in OS X, let me know if you've seen similar problems. (I'm looking for reports from people actually using 3D apps for projects/work. These sorts of issues are not picked up in typical OS X benchmarks)
(OS X 10.5.x)
I never had a FX4800 but thought they used the same OS X driver. (As of summer 2009 the latest GTX 285 OS X driver is 18.5.2f16 (installer dated June 10th) although nvidia's Quadro 18.5.2f16 driver page says it's specific to the FX4800 and has a 'release date' of June 26th, it appears to be the same installer (dated june 10th), but I've not dug thru the entire pkg.) Historically the windows drivers for quadro cards are better optimized. That's always been said as 'one of the reasons you pay more for Pro 3D cards'. (Some problems can be due to the App's code (or the OS GL frameworks) and not the driver, although it gets the blame usually.)
The latest build as of July 31, 2009 is 5242. (Over time some builds may no longer be available.) EyeTV 3 will then launch and get the updated build. (Thanks to Darius for the tip.)
Quake 4 (1.4.2):
(Update: - Late Tuesday night after about 30 minutes or so of Quake 4 in Ultra mode (1600x900, no AA), the game unexpectedly quit (black screen, then the Finder). System didn't lock up and the desktop/display wasn't corrupted (as usually seen if overheating). I saved the log. Started it up again (2 min later) and within 5 min, another quit [seg fault]. This one was trapped normally however, with the dialog/'send report to Apple' option (done). Saved that log was well.)
FYI: The F16 driver update didn't change framerates for this benchmark.
Call of Duty 4 MP Timedemo: v1.7.1, latest as of June 2009. (Graph updated for GTX 285 results with F16 drivers.)
I don't have a 30in LCD display to see how much drop that extreme resolution have on the lesser (GPU/Vram) cards but 2560x1600 with FSAA should take a big toll on them. But I suspect the ratio of 24in (or less) vs 30in display owners is at least 30 to 1.
But IIRC, Mac COD4 was one game where the ATI 3870 outperformed the 8800GT (which was faster in many others), so I assume the ATI drivers are just better optimized for this game. Of course I could force an impact on the ATI card by running it at extreme resolutions, but don't have a display with higher than 1920x1200 res.
FYI on WoW: I don't play World of Warcraft, but I had a 2008 Mac Pro w/8800GT card owner report he's only seen about 5fps gain with the GTX 285, and a 4870 owner saying he didn't notice any improvement - both using a 24in Display (1920x1200). (I don't know if that's typical as there's a lot of variables possible.)
'Mike, the 126.96.36.199 Sims 3 patch does improve the graphics. But at a fairly high cost of fps (still needs optimization). Unfortunately this hefty patch does not address the eVGA GTX285 driver problems and the game still will not load with this patch if the GTX285 driver is installed.
FYI on OS X 10.6.0: (8/28/2009) Neil was the 2nd GTX-285/Sims 3 user to report OS X 10.6.0 seems to have solved this. Here's his follow-up mail on 8/31/2009 regarding performance in 10.6.0:
'Sims III/GTX-285 in OS X 10.6.0
I'm really not surprised at the lower OS X game FPS scores although I'm sure Cider just makes it worse. Historically game FPS has been higher in Windows vs OS X on the same hardware (I saw the same thing with COD4 w/10.5.x vs Vista) and others noted it with Doom III, X-Plane, etc.) OS X 10.6.x/driver updates may improve performance (and fix bugs), but Nvidia and ATI are very aggressive/proactive on driver updates for Windows.
The next page has results of pure benchmarks like CineBench and GLView.
Intro/SpecsApps/Game Tests Pure Benchmarks Bootcamp/Vista 64-bit Notes
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Copyright © 2009, all rights reserved.
Nvidia Geforce Gtx 285 Mac
EVGA GTX 285 Mac Edition EVGA is proud to announce the highest performing graphics card for the Mac today; the EVGA GTX 285 Mac Edition! With 1GB of DDR3 memory and 240 processing cores, your performance is maximized with graphics-intensive applications like 3D gaming, motion graphics, 3D modeling, rendering and animation. The GeForce GTX 285 Mac Edition was a graphics card by NVIDIA, launched in January 2009. Built on the 55 nm process, and based on the GT200B graphics processor, in its G200-350-B3 variant, the card supports DirectX 11.1.